During my dissertation woes, I tried to combat the writer's block by...writing some more. However, this was entirely writing for pleasure, and it has actually help me assess what to do next with my ten thousand word love child.
The set up is this; I started off with a paragraph that I wrote completely at random. A 'genesis' if you will. And, from there, I started to construct a story. The exciting bit is that the story itself will be entirely stream of conciousness. Once it's written, I will not go back and change it. Instead, I'll let it grow organically until reaching a conclusion.
Granted, as I'm writing, I'm getting ideas, so it won't be too crazy, and should have a relatively easy to follow narrative thread.
This could either be something special, or a big mess. I'm not entirely sure which. But that's part of the fun, right?
The starting paragraph is as follows:
'Ian stared out at the scene before him. He hadn't expected it at all, and it disturbed him. The dining hall was a warzone. Upturned chairs and tables littered the floor, and half eaten food was smeared across the walls. But the thing that shocked him the most was the blood. So much blood. It covered almost everything in the cavernous room, making the whole place look like some kind of fatally wounded mechanical organism. How had it come to this?'
Let's see where we go from here...
Monday, 15 February 2010
Friday, 15 January 2010
Anticipated Games - Heavy Rain

Touted as an evolving thriller where you shape the story, Heavy Rain is the latest game from French developers Quantic Dream. The studio are responsible for one of my favourite (and criminally underrated) games, Farenheit.
The exact specifics of the game are still incredibly vague, which is strange, given the fact that it's released next month. What's even more admirable, is that the studio have maintained a healthy level of curiosity since 2006, when they released the Heavy Rain: The Casting video at E3.
Running in real time, the video is a standalone story that illustrates the frankly insane graphical achievement within the game. The real time post processing is astounding. The facial features look incredibly true to life, and the whole thing is shot like a movie. I especially like the tears.
Jump forward 3 years, and to what we do know about the game. It follows 4 main protagonists, as they each search for the 'Origami Killer', named as such due to him leaving an origami figure in his victims hand. However, don't go in expecting an all guns blazing bloodfest ala Modern Warfare 2. Director of Quantic Dream, David Cage, has stated:
"Heavy Rain is about normal people who have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its [sic] purely about a father's love. The main story will revolve around four different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."
This one paragraph interests me greatly, as morality, and how far people will go to preserve that morality, is something that has intrigued me for a long time. Heavy Rain appears to be a more thoughtful type of game, and one that possesses a high amount of fluidity in its storytelling.
Another thing that intrigues me is how the characters and actions will be controlled. According to sources, movement will be controlled by a trigger button on the controller, and the analogue sticks will determine where the character will be looking, and where they are looking will determine where they move. The rest of the game will apparently be context sensitive, and failure to hit buttons at the correct time will result in the story taking a different path, or sometimes, death.
So far, so RPG. Hell, even the abysmal Wet included portions like this. But where the real innovation comes in, is that if a character dies the game doesn't automatically end. Instead, the game switches to one of the remaining characters, and the other character's death affects the flow of the story. This opens up a huge amount of replayability, and brings the feeling of playing a movie even closer.
As you can see from the above video, the controls are incredibly fluid, and depend on the player alternating the force and speed of the controls. Another thing the video illustrates is the adult nature of the game. As with the aforementioned Farenheit, the game doesn't appear to shy away from adult themes. Madison, the character in the above video, has her own striptease later on in the game. And yes, it's interactive.
All in all, this is one of my most anticipated games of this year.
Definitely getting this one.
Thursday, 14 January 2010
The Most Beautiful Woman In The World - Sue Sylvester
"I don't trust a man with curly hair. I can't help but picture little birds laying sulfurous eggs in there, and it disgusts me."
"That was the most offensive thing I've seen in 20 years of teaching — and that includes an elementary school production of Hair."
"Every time I try to destroy that club, it comes back stronger, like some sexually ambiguous horror movie villain."
"You're too busy chasing tail and loading your hail with enormous amounts of product. Today, it just looks like you put lard in it."
"I, for one, think intimacy has no place in a marriage. Walked in on my parents once and it was like seeing two walruses wrestling."As with any memorable character, a lot of it has to do with good writing. However, as good as the writing is, Jane Lynch unarguably makes Sue Sylvester. What could quite easily have been an unlikable, over the top caricature is turned into a comic dynamo in the capable hands of Lynch.
She completely steals every single scene that she's in, and in a show that has many great comic performances, that's no mean feat. I know that you are supposed to hate her, but she is far and away my favourite character on Glee.
Primarily the main antagonist to our protagonists, her hatred of the Glee Club (and specifically Will Schuester) is a joy to watch, and she comes out with some truly memorable one liners.
I can't wait to see where Lynch and Ryan Murphy take Sue in the next nine episodes.
Tuesday, 12 January 2010
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